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Stalker 2: Patch 1.0.1 with 650+ fixes available, 1.0.2 directly from
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Stalker 2: Patch 1.0.1 with 650+ fixes available, 1.0.2 directly from

Stalker 2: Patch 1.0.1 with 650+ fixes available, 1.0.2 directly from

Image: GSC Gaming World

Patch 1.0.1 for Stalker 2: Heart of Chornobyl is available in words and contains over 650 fixes for the full game. GSC Game World has the patch for the Open-World game ending the day in English. It is necessary that the first wichtigsten Fehler, the Arbeiten am Spiel gehen aber weiter.

Patch for Windows and Xbox

The patch is very suitable for Windows PC as well as Microsoft Xbox. Auf Steam is the patch for Windows which runs at 14 GB large. The current update is not available from the Microsoft Store – it is not updated. Stalker 2: Heart of Chornobyl is also available in Microsoft Game Pass Ultimate and PC Game Pass versions.

The extreme umfangreiche Changelog schließen die Entwickler dans den einzelnen Bereichen immer wieder mit den Worten wie beispielsweise „and about 50 other bugs” Or “and other minor bugs“. The Community will be aufgerufen, more Fehler zu merge.

A-Life will be used with many patches to use

Trotz der Fülle an behobenen Fehlern arbeiten die Entwickler bereits daran, et die Fehler im A-Life-System zu beheben, aberst mit weiteren Patches passieren wird. I want to try them very well, that’s what’s happening today, the developers are talking about “future patches”, also about the Mehrzahl.

Since A-Life, that of Stalker 2: Heart of Chornobyl in version 2.0 is integrated into a system, the actions and interactions of NPCs and the games coordinated and stable. NPCs should be able to adapt to their own rules, even if the players’ image doesn’t see it, it was a very different and realistic atmosphere.

Stalker 2: Heart of Chernobyl Patch 1.0.1 Changelog
  • AI fixes:
    • Fixed groups of NPCs getting stuck and dying near the shelter during active broadcast.
    • Fixed an issue where Burer could drop any quest weapon out of the player’s hands.
    • Added missing sound effects for Burer’s “Telekinesis” ability.
    • Fixed issues where NPCs would sometimes get stuck and not reach the quest location. This could have resulted in the inability to interact with the NPC or proceed to the next quest step due to the quest NPC’s inactive behavior.
    • Fixed issues with potential performance drops/crashes due to lack of memory in hubs and NPC-filled locations during long play sessions.
    • Fixed an issue where NPCs would go into A pose or start flying after death.
    • Fixed an issue where NPCs could not tell if a target in cover was covered by fire, causing them to fire from behind cover.
    • And others, over 20 different AI issues.
  • Optimization fixes:
    • Fixed an issue with invisible NPCs/Mutants appearing in the field of view while the player is aiming.
    • Fixed fire visual effects not rendering at certain camera angles.
    • We also fixed around 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
  • Audio and sound fixes:
    • Fixed an issue where combat music would still play after combat was over.
    • And 7 other minor audio and sound bugs.
  • Balance adjustments:
    • The cost of repairing weapons and armor is reduced.
    • Significantly increased the cost of artifacts (more income from sales).
    • The money reward for most quests is increased by 2-3 times.
    • Armor and weapon upgrades on beginner difficulty.
    • Mutant damage is moderately reduced on Rookie difficulty (no more changes to mutant health balance in the Combat Balance section).
    • Damage to the player’s weapon is reduced by 23 percent on Rookie difficulty.
    • Armor durability is increased by 12.5 percent.
    • Added a PTM silencer accessory to a specific hiding place on the lower area.
    • Fixed sales prices for exoskeletons, they are now more expensive to sell.
    • Fixed selling price of upgraded weapons.
    • Hercules consumable rebalanced: player speed debuff removed; increased effect parameters (player could now carry more weight after consuming)
    • Some additional minor bug fixes.
  • Combat balance:
    • Reduced the weight of some mission items (including the weight of scanners)
    • Slightly rebalanced Bloodsucker’s damage.
    • Decreased protection rank against Bloodsucker’s strikes (more gun damage).
    • Reduced Boodsucker’s HP regeneration outside of combat.
    • Controller HP is moderately reduced.
    • Burer HP is moderately reduced.
    • The boar’s HP is moderately reduced.
    • Flesh HP is moderately reduced.
    • Boar damage from headshots has been changed to 100% body damage.
    • The damage inflicted on the boar by shots on the limbs is increased.
    • The damage caused to flesh by shots to the limbs is increased.
    • Significantly increased weapon melee distance.
    • Knife melee distance slightly increased.
  • Gamepad input:
    • Increased gamepad dead zones
  • Characters:
    • Fixed eyes and teeth on NPC models.
    • Some minor fixes to NPC models and animations.
  • Cutscenes
    • Added missing footage to the TV screens in the final cutscene.
    • Fixed an issue with the deer animation in the opening cutscene.
    • And 20 other different bugs in cutscenes.
  • Game settings and menus
    • Adjusted unreadable text at the bottom of the shader compilation screen.
    • Fixed an issue with the “Nvidia Reflex Low Latency” option not being saved on subsequent game starts.
    • And 10 other minor issues.
  • Interactive objects
    • Fixed physics issues with destructible and moving objects, including those floating in the air.
    • Fixed a prompt to interact with the glass doors in SIRCAA’s inner courtyard, causing the passage to become blocked.
    • Fixed missing interior doors in laboratory elevator X-11.
    • And other minor bugs.
  • Main questline and side missions
    • Fixed numerous quest blockers and bugs encountered in specific conditions. Major fixes include:
    • Fixed missing interaction with dead blind dogs in the Nightingale’s Hunt quest.
    • Fixed unobtainable objectives in the quest Seek and you will find.
    • Fixed several issues in the Round Trip quest, including one where the artifact could not be found.
    • Fixed a dialogue loop with Zotov during the Needle in a Haystack quest.
    • Fixed progression blockers in the quest Answers come at a price, including issues with bandits after a broadcast and missing the Heavy Key item.
    • Fixed quest markers for NPC locations in the Hot on the Trail quest.
    • Fixed issues with doors in In Search of a Guide and The Side Hustle quests.
    • Fixed an issue where the cutscene would not start during the quest Just Like the Good Old Days.
    • Fixed an issue where Lodochka was missing from Quite’s Camp during the quest Just Like the Good Old Days.
    • Fixed an issue during Just Like the Good Old Days where Lodochka was acting aggressively after bringing the transmitter to him.
    • Fixed electricity lingering in water when it should be cut off during the quest Until the Last Drop of Blood.
    • Fixed several issues in the On the Edge quest, including inactive NPCs, blocked doors, and Monolith attack progress.
    • Fixed progression blocks in the A Minor Incident quest, including issues with Bayun’s Necklace and locked doors.
    • Fixed performance drops and confusing objectives in the In Search of Past Glory quest.
    • Fixed issues in the Visions of Truth quest, including stuck NPCs, blocked progression after dialogue, and unresponsive team behavior.
    • Fixed stuck cutscenes and blocked progression in the quests Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining.
    • Fixed NPC and enemy spawn behaviors in The Boundary and Escape from the Cage quests.
    • Fixed monolithic attacks and checkpoint gates in the Zone Legends quest.
    • Changed behavior during quests like Down Below, Budmo! and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialogue options.
    • And about 120 other issues in the mainline, side quests and encounters.
  • Open world experience
    • Fixed stretched or missing limbs on humanoid corpses.
    • Fixed missing fast travel routes, including to the Toadstool Concrete Plant.
    • Fixed issues with speakers, fast travel, and NPC interactions in various locations, such as the Scientist Bunker and Chemical Plant.
    • Adjusted hostile NPC behavior during arena quests, including bandit tactics and increased ammo for the Tyrant fight.
    • Fixed progression of Black Sheep and The Key to Freedom quests.
    • And about 50 other issues have been fixed.
  • Player Tips, Equipment and Weapons
    • Fixed a bug that allowed items to be sold to the merchant for more money than their actual cost.
    • Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
    • Fixed flashlight behavior after saving/loading.
    • Fixed issues with grenade type selection, compass marker overlaps, and missing mission markers.
    • Fixed inconsistencies with weapon and armor upgrade effects, including upgrade prices and reversals.
    • Improved HUD behavior and extended duration of “Point of No Return” hints during the Down Below mission.
    • Fixed a bug where the player could sell mission items using a gamepad.
    • And about 50 minor “anomalies”.
  • Voiceover and facial animations
    • Restored missing facial animations for Sava in the Hot on the Trail quest and Mugwort in The Eternal Shining quest.
    • Fixed missing voice lines during the quest Let No One Be Dissatisfied.
    • Fixed radio call effects so that NPC voices correctly reflect distance during communication.
    • And a few other things are fixed.
  • World
    • Fixed flickering textures in various locations including the Sphere, Military Base, and Chemical Plant.
    • Fixed movement issues including getting stuck in certain locations during quests like Once More Unto the Breach and A Tough Awakening.
    • Fixed artifact spawn points in certain areas.
    • Fixed NPC behavior during encounters.
    • Adjusted voice volume during storm for better audio balance.

ComputerBase lets you know that patch checking has already been performed.

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